Versione: N/D
Autore/i: Zerbu
Informazioni:
Come da titolo, con questo script si possono richiamare ad esempio degli eventi comuni al posto del menù etc...
Screenshots:
Spoiler
Istruzioni:
Inserite lo script sotto Material.
Istruzioni del suo funzionamento come da screen ;)
Script:
#==============================================================================
# › Switch Menu ‹
#------------------------------------------------------------------------------
# Using this script you can make it so that when the menu is called, a
# switch is turned on instead. You can still open the menu by using a
# [Open Menu Screen] event call. You can use the switch to create a common
# event in place of the menu, or anthing else you want.
#------------------------------------------------------------------------------
# by Zerbu
#==============================================================================
$imported = {} if $imported.nil?
$imported["SwitchMenu"] = true
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
module SwitchMenu
#============================================================================
# ♦ Switch ID ♦
#----------------------------------------------------------------------------
# Set the switch you want turned on~
#============================================================================
SWITCH_ID = 1
#---
end
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#==============================================================================
# » Scene_Map
#==============================================================================
class Scene_Map
#----------------------------------------------------------------------------
# » overwrite method: call_menu
#----------------------------------------------------------------------------
def call_menu
$game_switches[SwitchMenu] = true
@menu_calling = false
end
#---
end

















