Avrei bisogno di due script: Uno (il piu' importante) per fare una specie di banca dove il pg possa mettere soldi e poi riprenderseli, l' altro, se possibile, sarebbe il fabbro, che fa in modo che quando il pg va da lui spende una somma per potenziare l' attacco dell' arma o la difesa di un' armatura... grzie in anticipo!!!! :D :D :D :D :D
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Script
Iniziato da
texdade
, Sep 19 2011 01:35 PM
2 risposte a questa discussione
#1 OFFLINE
Inviato 19 September 2011 - 01:35 PM
#2 OFFLINE
Inviato 19 September 2011 - 04:54 PM
Allora ho trovato qualcosa ma su un sito nordico XD Però lo script è in inglese:
Le istruzioni sono all'interno dello script. Prova e fammi sapere come va °>°
#-------------------------------------------------------------------------------
# page 5 of 12
# Shopoholic v 2.0
# code by cmpsr2000
# available exclusively @ rpgrevolution.com/forums
# Released June 25, 2008
#
#-------------------------------------------------------------------------------
#-------------------------------------------------------------------------------
# This class implements bank inventories and provides access to true interest
# calculations. The instance of this class is $game_banking
#-------------------------------------------------------------------------------
#-------------------------------------------------------------------------------
#
# IMPORTANT CUSOMIZATION INFORMATION:
# To call a bank, use the script call:
# $scene = Scene_Bank.new(bankID, rates, slotCost, loanMax, hasVault)
# bankID: The ID of the bank to be shown. (you can show the same bank
# In various events throughout your game, just as you can with
# shops. This way, you can have 1 bank for your entire game
# if you chose)
# rates: An array of interest rates: [savings, checking, loan]
# savings: interest rate for savings accounts at this
# instance of this bank.
# checking: interest rate for checking accounts at this
# instance of this bank.
# loan: interest rate for checking accounts at this
# instance of this bank.
# NOTE: If you have more than one event per bankID you can
# set different interest rates at each one! (sort of like
# branches of a real bank)
# slotCost: Cost for each new Saftey Deposit Box in the vault
# loanMax: The max amount the bank will issue in a single loan. This
# overrides the global setting for max loan if it is lower.
# hasVault Boolean indicating whether or not this instance of this bank
# has a vault. Again if you have multiple events for a bankID
# Then you can enable the vault in some while disabling it in
# others and the players items will persist.
#-------------------------------------------------------------------------------
class Game_Banking
attr_accessor :bankAccounts
attr_accessor :bankVaults
attr_reader :interestTerm
attr_reader :loanMax
#-----------------------------------------------------------------------------
# Creates the $game_banking object
#-----------------------------------------------------------------------------
def initialize
@lastInterestTime = 0
#---------------------------------------------------------------------------
# How many minutes must pass before the bank compounds interest.
#---------------------------------------------------------------------------
@interestTerm = 2
#---------------------------------------------------------------------------
# You can set a universal maximum for all loans here.
#---------------------------------------------------------------------------
@loanMax = 100000
#---------------------------------------------------------------------------
# All banks are created allowing the same account types. if you want to
# disable an account type for your game, chage it's value below to false
#---------------------------------------------------------------------------
@allowSavings = true
@allowChecking = true
@allowLoans = true
#---------------------------------------------------------------------------
# Number of saftey deposit boxes in the vault. (multiples of 8 look best)
#---------------------------------------------------------------------------
@maxSlots = 64
#---------------------------------------------------------------------------
# Number of starting "free" slots per bank.
#---------------------------------------------------------------------------
@freeSlots = 4
initBanks
end
#-----------------------------------------------------------------------------
# Sets up the banks' accounts and their vaults
#-----------------------------------------------------------------------------
def initBanks
#---------------------------------------------------------------------------
# IMPORTANT:
# You will get an error when managing accounts and vaults if you try to
# pass a bankID that is higher than the number of @totalBanks - 1. Set
# this to the number of *different* banks in your game, or HIGHER! Setting
# higher will waste memory, but you can always count up the number of
# banks you have before shipping your finished game and change it back to
# the correct number!
# Note, if you want one "central" bank, just use the same bankID in each
# bank event.
#---------------------------------------------------------------------------
@totalBanks = 1
@bankVaults = []
@bankAccounts = []
for x in 0..@totalBanks - 1
@bankVaults [x] = []
@bankAccounts[x] = []
@bankAccounts[x].push(Account.new(0)) if @allowSavings
@bankAccounts[x].push(Account.new(1)) if @allowChecking
@maxSlots.times {@bankVaults[x].push(Storage_Slot.new)}
for y in 0..@freeSlots - 1
@bankVaults[x][y].unlock
end
end
end
#-----------------------------------------------------------------------------
# Sets interest rates for each of the bank's accounts.
# bankID: The ID of the bank that needs to have interest rates set
# rates: An array of interest rates: [savings, checking, loan]
#-----------------------------------------------------------------------------
def setRates(bankID, rates)
for account in @bankAccounts[bankID]
account.interestRate = rates[account.type]
end
end
#-----------------------------------------------------------------------------
# Calculates interest on a bank's accounts.
# bankID: The ID number of the bank whose interest needs to be calculated
#-----------------------------------------------------------------------------
def calcInterest(bankID)
timesToCompound = 0
now = Graphics.frame_count / Graphics.frame_rate
while @lastInterestTime < now - (@interestTerm * 60)
@lastInterestTime += @interestTerm * 60
timesToCompound += 1
end
for x in 1..timesToCompound
for account in @bankAccounts[bankID]
account.compound
end
end
end
#-----------------------------------------------------------------------------
# Creates a loan and adds it to the player's accounts at that bank.
# bankID: The id number of the bank to add the loan to.
# rates: An interest rates array: [savings, checking, loan]
# amount: The amount of the loan
#-----------------------------------------------------------------------------
def makeLoan(bankID, rates, amount)
loan = Account.new(2)
loan.balance = amount
loan.interestRate = rates[2]
@bankAccounts[bankID].push(loan)
end
#-----------------------------------------------------------------------------
# Returns the number of closed slots in a bank's vault
# bankID: The ID number of the bank whose slots need to be checked
# RETURNS: Integer (Fixnum)
#-----------------------------------------------------------------------------
def closedVaultSlots(bankID)
closedSlots = 0
for slot in @bankVaults[bankID]
closedSlots += 1 if slot.locked
end
return closedSlots
end
end
Le istruzioni sono all'interno dello script. Prova e fammi sapere come va °>°
14° screen contest:
Se vi serve un mapper nel team sentitevi liberi di contattarmi, trovate alcune mie mappe nel mio shop.
Se vi serve un mapper nel team sentitevi liberi di contattarmi, trovate alcune mie mappe nel mio shop.
#3 OFFLINE
Inviato 22 September 2011 - 02:25 PM
Sposto in richieste script e grazie Juu =)
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