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Maker3D


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#1 OFFLINE   Geri

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Inviato 20 March 2011 - 04:14 PM

Maker3D is a powerfull 3D RPG maker environment.
Immagine inserita

The software is designed to provide user-friendly and familiar RPG creation tool for the maker-community. Software offers an easy, self-documenting clickable/writable scripting system based on BASIC programming language. With chipset and tileset based map editing, you can easilly create the universe for your game. To use the application, no programming skills needed. Maker3D ships with large built-in content, including tilesets, chipsets, monsters, avatars. Everything, you need.


Select-and-click based level edition

Just select a model from the left list by clicking with the mouse, and click on the map. Its so simple to create your rooms, cityes, houses, caves. Select a pen, and paint your ground. Select a texture, and change the ground tiles. Just like in the old 2d rpg maker softwares, Maker3D offers an easy editor system to create your maps within minutes. You need more than the built-in chipset and tilesets? No problem. Maker3D offers support for the most popular object and texture formats, including .3ds, .obj, .c, .jpg, .bmp, .tga



Built-in character creator wizzard
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Select the hair fashion, select the panties, select socks, shoes, gloves, etc... In Maker3D, you can just simply click together your heroes, NPC-s, and enemies. You can simple add your textures too, and the finished models does not needed to be exported: they just work. You viewing the characters in real time while you editing them, you can rotate them with the mouse, and check them from multiple directions.


Documentation-free knowledge

Handling Maker3D is even simplyer than handling the old 2d rpg creator softwares. Just check the example game, read everything wich is writed out to your screen, and put your game together.


Easy script/event editing
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You can place your scripts on the world map, and you can simply write them. You not need to learn Maker3D-s syntax: just click on the command! For example, to create a script wich loads a modell, just click on the command LOAD_MODELL, select a modell from the pop-upping content browser, then point on a location on the world map. You can use variables, cycles... FOR, IF, you can build up your scripts with the help of the famous BASIC programming language. After you click or type a command, the command's syntax appears, and a tiny example that shows the working of the specified command. You can place up to 80 script on a map: they will executed parallelly. Almost 100 scripting command: text writing, messaging, sound handlig, everything you need.





Built-in battle system
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Maker3D has built in HP / MP / Item / Magic / Attack / Block based, turn-based traditional JRPG battle system. You can add up to 4 hero and 4 enemy to the current battle. You can handle the battle system easilly from the script-system. Running a battle will not even break the other running scripts on the map. Add your heroes, monsters to the battle system, and enjoy the battle with the epic battlecamera system.



Loading and saving

Game created with Maker3D offers loading and saving ability, wich restores your characters, variables, and items. It even saves a screen dump, wich is associated to the save slots.



WYSIWYG

What you see is what you get. You can just try your map in Maker3D immediately, and return to the map edition. Maker3D has debugging ability: watch your variables, frame per second rate.

Save executable

Maker3D can export an executable from your game. Your exported game can be easilly shared with your friends or on the internet. Your exported game is LOGO-FREE. Its not necessarry to install your game on the users machine, its enough to be copyed. No external runtime packages, and no other horror.

Modern 3D graphics

Maker3D got modern 3D graphics, with real time lighting and real shadowing. Particles, anti-aliasing, motion-blur, glow, gamma... Everything, you need. Maker3D is the ONLY usable 3d rpg creator software. This is the only existing software wich offers the simplycity of the old 2d rpgmakers and the magic of real 3d.

Get some food, turn off the lights, sit down, and feel the power of your creativity. Create your own RPG! Get Maker3D today!

watch video:
download: http://Maker3D.tk

#2 OFFLINE   Ally

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Inviato 22 March 2011 - 03:37 PM

.3ds and .obj? It's fantastic! You can then import models created with 3D Studio Max or any other modeling software?
The video looks interesting, but before you buy, try the demo =)
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#3 OFFLINE   Geri

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Inviato 22 March 2011 - 05:13 PM

hi!

Yes, you can copy the .3ds files directly to the maker, without conversion.

#4 OFFLINE   Ally

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Inviato 23 March 2011 - 07:21 PM

Is fantastic =P
I just tried it, and I find it quite well...
I'll wait a bit before buying, maybe I can finally make a good video game in 3D!

I hope that apart from me could be of interest to someone else ;)
Thanks for posting and welcome to our forums!
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#5 OFFLINE   Geri

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Inviato 25 April 2011 - 03:41 PM

BUILD 657 arrives shortly:

-Multithreaded texture browsing
-Sprite commands was broken, fixed
-Alpha setting from sprite mover was missing
-Added PNG handling (for now 24 bit only)
-key_anim command caused crash if recived bad keyframe, fixed
-Texture garbage collection: smaller memory req.
-The system sometomes rotated things while nobody asked it to do like that, fixed.
-New command: MODELL_RAW_ANGLE, A, B, G, modell_id
-New command: QUESTION myvar, "background.jpg", "Answeer1", "Answeer2", "Answeer3", "Answeer4"
-Maker3D and runtime windows is resizeable now
-Mouse wheel caused flickering lists at the list end. Fixed.
-In the TELEPORT menu, mouse wheel was not worked. Fixed.
-IF/ENDIF/WHILE/etc commands showed wrong syntax in the cells. Fixed.
-Negative number decoding was broken
-TEAM_MANAGEMENT true/false - If true, the system stores the hero team battle settings for every battle, and based on this, offers item/team viewing in the main menu.
-TEAM_EXP exp - adjusts the teams EXPerience points up or down. 1 and -1 accepted. Only works, if team management is enabled.
-Added command: CAMERA_QUAKE
-Speed handling in the battle system was broken (it ignored the values)
-New map added to the example game: team_management.bas
-Some small bugs in editor has been fixed
-Battle camera's area is decrased
-Script editor hint was broken for if/else/endif
-Spider model was buggy
-Battle system caused strange behaviors or crash if called without proper character setup
-EXIT_TO_MENU was broken in game mode
-Some small bugs fixed in the battle system
-Speed-up with Linux version

#6 OFFLINE   kekkorider

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Inviato 25 April 2011 - 06:44 PM

wow, i'm really waiting for this new build =)

#7 OFFLINE   Geri

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Inviato 25 April 2011 - 07:01 PM

;)

I almost finished coding them. But it must be tested, i think that would need 1 week.


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#8 OFFLINE   Ally

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Inviato 26 April 2011 - 01:25 PM

A great job!
I have a question for you.
You can create the texture with this program?
Or after I modeled my character, I have to rely on external programs like Photoshop?
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#9 OFFLINE   Geri

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Inviato 26 April 2011 - 10:34 PM

With Maker3D, you can not create textures. Maker3D has built in character creator wizzard to create your characters. You can add your own textures for this, if you want (jpg, tga, bmp, and the new build will also give png support).

#10 OFFLINE   Ally

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Inviato 27 April 2011 - 01:04 AM

Geri, dice:

With Maker3D, you can not create textures. Maker3D has built in character creator wizzard to create your characters. You can add your own textures for this, if you want (jpg, tga, bmp, and the new build will also give png support).
The texture, however, must be created with 3DS for example after creating the characters? (UVW Map)
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#11 OFFLINE   Ultima.

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Inviato 27 April 2011 - 03:28 PM

Wooooow It's Wonderful ! The only Game Maker 3D that I saw was RpgMaker 3 but it's very rare! I cannot wait to try it!

#12 OFFLINE   Geri

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Inviato 27 April 2011 - 07:01 PM

Ally, dice:

The texture, however, must be created with 3DS for example after creating the characters? (UVW Map)

#
if you using maker3d-s built-in character generator or models, and you want to use your own textures - for example, your own skirt - you can not modify the built-in UV map of the model. So the best idea is to copy and re-paint a built-in texture.

#
If you using your own models wich you modelled in 3dsmax, then the uv coordinates are stored in the model file, and will be loaded for the model. Textures will be also automatically be loaded to your object. No other action needed on this.



------------


Today i was able to find and fix almost all known bugs, except a few. I wil ltry to fix them also today, then i test the whole thing over and over again on 7-8 computers, so i hope the new build will arrive on friday.

#13 OFFLINE   Ally

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Inviato 27 April 2011 - 07:05 PM

Perfect!
If you need a beta testers are available.

I will buy the program just released build version.
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#14 OFFLINE   Geri

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Inviato 28 April 2011 - 12:45 AM

Immagine inserita
showing team paramteres, items, magics in escape menu

#15 OFFLINE   Ally

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Inviato 28 April 2011 - 01:29 AM

The menu can be modified?
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#16 OFFLINE   Geri

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Inviato 28 April 2011 - 01:31 AM

no, this menu structure can not modifyed (except textures)

#17 OFFLINE   Geri

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Inviato 28 April 2011 - 01:33 AM

some new battles in the example game:
Immagine inserita

Immagine inserita

new version is done. tomorrow i will test, and if it pass, i will upload

#18 OFFLINE   Ally

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Inviato 28 April 2011 - 01:35 AM

Too bad çç
You could at least give the possibility to choose between a couple of menus...

The Battle System seems to be rather nice.
The effect of particle seems well done.

Edit the post if you update after a little time ;)
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#19 OFFLINE   Geri

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Inviato 28 April 2011 - 01:37 AM

the particle system is the same, but i found this screenshot very nice :D

done, new version on the internets

#20 OFFLINE   Geri

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Inviato 30 April 2011 - 05:17 PM

please vote: http://legend.uw.hu/maker3dcom.html




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