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RPG Maker 2009 Ultimate


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#1 OFFLINE   Cherry

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Inviato 15 November 2010 - 09:16 AM

Introduction

Patches of the RPG Maker 2000/2003 editor have always been the greatest problem, because they all changed the resource section in the executable. So there were two ways of distrubuting such a modification: Either the users had to change their RPG2000/3.exe by themselves using the famous “Resource Hacker” or replace it by a new one, which was often a big problem because modifications made in the past, and even localizations were overridden.

The aim of my project is to make things easier. RPG Maker 2009 Ultimate neither changes the executable file nor replaces it. It’s compatible with all versions and this way very flexible. When started, it will load any RPG Maker 200x editor and inject itself into it. From the inside, it is able to modify the RPG Maker then.


Already implemented features
* Interface modification: new, compact toolbar, seperated (”floating”) map tree and chip selector, project’s name in title bar
* User-defined interface modification or localization through INI files (UIMod). This replaces the old way, where you had to use Resource Hacker.
* Support for multiple instances (up to 100) without conflicts
* Opening project by entering the path
* Replacement of fonts (this way eliminating the bug where RM2k3 would display a yen sign instead of a backslash)
* “User tools” menu where you can put tools you want to call quickly
* Support for resources in subfolders
* File info for resources (image size, title/copyright information for MIDIs and MP3s, …)
* “Undo” button for many event commands
* New charset animation type “No steps when moving”
* New hotkeys, F11 can now be used in every window to open the music selector, F9 also works in the database
* Event command highlighting
* Size of event listboxes can be increased
* “Secret”, password-protected events
* Support for lower layer tiles in upper layer (with one important restriction, read ultimate.txt for details)
* Go to a map by entering its ID or a part of its name
* Support for comments up to 128 lines
* No size check at importing images
* Support for 125 (5×25) sprites instead of 25 (5×5) in one animation file
* Useful tips and tricks
* Language files included: German, French, Spanish and Polish
* Language file editor
...and more

Planned features
* Integration of CGSS
* Minimap of current map for better overview
* Better sound player with music download feature
* Debugger
* Event template feature (with parameters) for often used types of events (e.g. “chest”, “teleport”, …)
...and more

Screenshots
Loader
Spoiler
Main window with floating tool panel
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Go to Map window
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Secret event password change dialog
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Secret event password enter dialog
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Database menu
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Tools menu with user-defined tools
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Tips & Tricks window
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Database with vertical tabs and event command highlighting
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Maximized event listbox
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Resource manager with file info
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Move/rename function
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Subfolder combobox
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Listing of files in all subfolders
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Big comment
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New event animation style
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Language file editor
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Use of an animation file with 125 sprites
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About window
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Download of version 0.15 Alpha (English)
http://cherrytree.at/download/?did=1
Changelog: http://cherrytree.at...imate-changelog

Spoiler
Download versione Italiana
Download Patch Italiana RPG Maker Ultimate 2009
N.B: Se la patch verrà pubblicata su altri forum,citatene l'Autore e la fonte,grazie.

Please read the text files carefully before testing, especially ultimate.txt and faq.txt!

Best regards,
Cherry
Cherry = CherryDT | http://www.cherrytree.at

#2 OFFLINE   Ally

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Inviato 15 November 2010 - 12:00 PM

OMG!!!
With Font Changer, you did an amazing thing...now,with this,you did a really great thing!
This is a big contribution, exclusive, that you gave to our community, making the old tool even more powerful! :Q___
For us fans, it's really a step forward *_*

Now download and try, then I would get permission to translate the program in our language (Italian) ^^

Thank you so much Cherry => Immagine inserita

:*

Priority topic = Important
Immagine inserita
Spoiler

#3 OFFLINE   kekkorider

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Inviato 15 November 2010 - 12:23 PM

we all love you cherry,it would be an honour to translate it in our language

#4 OFFLINE   Cherry

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Inviato 15 November 2010 - 06:20 PM

I would acutally be very happy if you could translate it. Please read translate.txt for instructions.

@Ally: .......Does this mean, Font Changer is the only tool you know of mine? It was the first one.
There are many more: UnlockPics-Patch (allows you to use Show/Move/Erase Picture during a message), PicPointerPatch (allows you to reference a variable for picture ID and even filename), BetterAEP (allows you to create your own title screen), No-Row patch (removes Row command in RM2k3), NoAutoBattle (removes AutoBattle choice in RM2k3), AnotherFullscreenMode (allows scaling using Scale2x and hq2x), PicsInBattle-Patch (allows you to use pictures in battle), CharExpand-Patch (allows you to use Charsets with a size up to 1024x768), Hyper Patcher 2 (which allows you to use 9999 pictures and many more things), and a lot of other stuff!
Cherry = CherryDT | http://www.cherrytree.at

#5 OFFLINE   kekkorider

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Inviato 15 November 2010 - 06:40 PM

<3 <3 <3 <3 <3 <3 <3 <3

#6 OFFLINE   Ally

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Inviato 15 November 2010 - 06:50 PM

You will know them all! :Q___ (Slowly, I post them here on the forum, with your permission and translate them also.)
What I said was just one of the most useful out long ago =D
However, I am translating, then you step all the files so you tell me if it goes well ;)

I am ashamed of my English xD
Immagine inserita
Spoiler

#7 OFFLINE   Cherry

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Inviato 15 November 2010 - 07:00 PM

For completeness, here are some postings by myself and MagicMaker at several forums, about patches (mostly by myself ^^)

Cherry, dice:

Hello! As I saw, the german RM community (my home) knows much more patches for the RM2k(3) than the english does. So now I'll bring to you four great patches, made by myself, Cherry.

1. 100-Pics-Patch for RM2k3

DOWNLOAD for RM2k3 version 1.04
DOWNLOAD for RM2k3 version 1.08

How to use the patch, dice:

Just replace your RPG_RT.EXE with this one.

You have to patch the RPG2003.EXE too:

Open it in Resource Hacker (http://www.snapfiles...urcehacker.html), then go to RCDATA --> TFORMEVCMD11110 --> 0. Then scroll downwards to "MaxValue = 50" (version 1.08) or "MaxValue = 40" (version 1.04) and change it to "MaxValue = 100". Then click "Compile Script". Do the same with RCDATA --> TFORMEVCMD11120 --> 0 and RCDATA --> TFORMEVCMD11130 --> 0 and then click File --> Save.


2. Better Auto Enter Patch for RM2k and RM2k3

Download Patch (625 KB): http://cherrytree.at...s/betteraep.rar
Download Demo Project (321 KB): http://cherrytree.at...teraep_demo.rar

How to use the patch, dice:

This patch includes everything you need for creating your own title screen
> The standard title screen will be skipped, the game starts directly at the start map.
> You can call the load menu from an event script.
> You can exit the game from an event script.
> BetterAEP is a stand-alone patch. You don't need any other patch to get it working. If you want to combinate it with another patch, apply BetterAEP at first.

To call the loading menu or exit the game, the event command "Stop Parallel Events" (or "Stop Event" in some versions) and the variable no. 3350 is used. This variable has been chosen, because most of the games don't use it.

If variable no. 3350 contains the value 1 when "Stop Parallel Events" is called, the load menu will pop up. If it contains the value 2, the game will quit. If it contains any other value, the standard "Stop Parallel Events" command will be executed.


3. CharExpand Patch for RM2k

Download: http://cherrytree.at/downloads/cep.rar

Screen:
Immagine inserita

How to use the patch, dice:

The CharExpand Patch lets you use bigger charsets in RPG Maker 2000. A charsets now may be up to 1024x768 pixels. It may contain a standard charset (8 chars, with all face directions and all steps, total size: 288x256), 1 bigger char with all face directions (up to 256x256 per sprite) and steps or 1 sprite (up to 1024x768; so you can use charsets like pictures). For exapmles, look in the charset folder of the demo game.

To install the patch, execute the file "Patcher.exe", open a RPG_RT.EXE (version 1.07) and click "Patch".

To tell the patch, how big a sprite actually is, a filename prefix is used.

%XXYYMy_Char.png

XX and YY are width and height of one sprite, divided by 4.

%0812People.png -> One sprite has a size of (8*4)x(12*4) = 32x48 pixels, if the file contains one full char, the total size is 96x192 pixels.

Other chars than numbers are treated like "0". So "%A41B" will be treated like "%0410": 16x40.

In RPG Maker you should always use the first char of the charset if you use expanded chars. If you want to use a charset containing only one sprite like a picture, use "Fixed Graphic" mode with face direction "up" and step status "left" (see also the demon event in the demo).


I'm sorry, but the patch has some restrictions too.

1. Unfortunately (I haven't found the mistake yet :'-( ), if you use the patch, all three vehicles (skiff, ship and airship) will appear at all maps at tile 0/0. Use a blank charset for vehicles to avoid this.

2. Half-transparent terrains don't work with expanded chars. Graphical waste will be displayed (standard chars can step through as usual).

3. Because of the bigger charsets, some problems with priorities (espicially with the upper layer tiles) arise. You can avoid this either by tricky mapping or by using standard chars for uncontrolled moving events (like the hero or events with random movement).

4. You can (as usual) "speak" with the tile, where the event stands on, only (for example: if you have a big monster, the hero will not be able to interact with its feet by pressing ENTER.)

5. If you use my patch, your game will need a bit more power.

6. Please do NEVER use charsets with a "%" as first char in filename, but a filename lenght less than 5 (like "%OPA")!! This will let your game crash!


I hope, I have helped some people with this (I think, espicially the possibility of using charsets like pictures is interesting)!


4. PicPointerPatch for RM2k and RM2k3

Download: http://cherrytree.at/downloads/ppp.rar

How to use the patch, dice:

The PicPointerPatch, as the name says, lets you use pointers at picture IDs (this means, the destination ID of a Show, Move or Erase Picture command can be choosen at runtime, using a variable). It's very easy to use, if you want to use a fix ID, enter it normally (e.g. Show Picture [7], cloud.png), if you want to get the ID from a variable, use 10000+VarID als picture ID (e.g. Change Variable [208], 7; Show Picture [10208], cloud.png <<< same effect as Show Picture [7], cloud.png). If the variable contains an illegal value, you will get an error.

This also works with transparecy and magnification of pictures at Show and Move Picture commands!

The second important feature (new in version 2) is - you can also make the FILENAME of the picture be choosen through a variable.

If you use 50000+VarID as picture ID...
a) as explained above, the real picture ID will be read out of variable [VarID]
B) a file number will be read out of variable [VarID+1] - the last 4 chars of the picture filename will be replaced with that number

Some useful examples:

<> Show Picture 2, (160, 120), Item_0000
This command shows, as usual, the image "Item_0000" as picture no. 2.

<> Change Variable [0208], 9 set
<> Show Picture 10208, (160, 120), Item_0000
This will show the image "Item_0000" as picture no. 9.

Now look:
<> Change Variable [0208], 14 set
<> Change Variable [0209], 83 set
<> Show Picture 50208, (160, 120), Item_0000
This will show the image "Item_0083" (!) as picture no. 14!

IMPORTANT: The filename should have space for this number! A example how it should NOT be: If you would the example above using a picture "Blue Dragon", the RPG Maker would try to load a file called "Blue Dr0083"! You would get a "File not found" error then.

Another thing: Everything, the patch can not process, it will hand over to the RPG Maker. So - for exmaple - if you use 10500 as picture ID though this variable is unused, the patch hands this over to the RPG Maker, which would try to show a picture with ID 10500 - this would result in an error.

A practical expamle is attached as demo game (just look into the folder "Demospiel"). It's a number display with 6 digits - this only needs 15 event commands! Just open it in your RPG Maker and look at the event (the comments are in german, just ignore them).

The use of this patch? If you didn't understand it until now, I feel sorry for you. But I'll help you: number displays, item/skill/equip menus, etc. - with PicPointerPatch Version 2 you can do all these things in very short time!

At all, who are angry now, because their item menu took them months: SORRY! ;-)


>>>>> HOW TO INSTALL THE PATCH <<<<<<
1. open Lips.exe
2. click at "Apply IPS Patch"
3. choose version (RM2k or RM2k3)
4. choose the target RPG_RT.EXE (choose "All files" at the bottom right to see it)

But - the RPG Maker doesn't allow you to use that high picture IDs! So we have to patch the RPG2000.EXE/RPG2003.EXE too.

1. create a backup of your RPG Maker, so you can restore it, if you destroy it.
2. start Resource Hacker (available here: http://www.angusj.com/resourcehacker/) and open your RPG2000.EXE/RPG2003.EXE file.
3. go to RCDATA\TFORMEVCMD11110\0.
4. look for the line "MaxValue = 20" (RM2k) or "MaxValue = 50" (RM2k3) and replace the 20/50 with 100000. Do the same with the two lines "MaxValue = 100" below. Then click at "Compile Script" and save the file (File>Save).
5. Do the same with RCDATA\TFORMEVCMD11120\0.
6. Do the same with RCDATA\TFORMEVCMD11130\0 too, but here you have to change the line "MaxValue = 20"/"MaxValue = 50" only.
7. Save and close.


At the end a little tip:

Transparency values above 100% can cause very interesting effects. For example - with 400% transparency the image will be displayed with inverted colors (as I could see)!


5. UnlockPics-Patch for the RM2k and RM2k3

Download: http://cherry1.ch.fu.../unlockpics.rar

How to use the patch, dice:

Normally, RPG Maker halts event processing at a show/move/erase picture command when a message box is active. This patch deactivates this behavior. So you are able to create animated faces and much more. Just run the patcher and patch your RPG_RT.EXE file.

Please respond in english or german.

greetings, Cherry

MagicMaker, dice:

The German Community is famous for some things, one of them are the Tools and Patches for RPG2000 and RPG2003. Most of them are by Cherry, a young guy from Austria. I present you the ultimate Tool list here at Crisis!

Important: In the List are also a many Tools from other countries than DE/AT/CH.

Harmony Replacements (Replace "Harmony.dll")

Ineluki's Tastenpatch (Ineluki's Key Patch) - by Ineluki - 100% legal
Supports RPG2000 1.10 or older and RPG2003 1.04 or older.
- Every Key on the Keyboard can be used in the Game
- Using the Mouse and show a picture like a cursor on the Mouse position in the Game
- Open external Programs for more functions like Screenshotting
- MP3 Support with .link.wav-Files (and WMA)

Disharmony - by derula - 100% legal
Supports RPG2000 1.10 or older and RPG2003 1.04 or older.
- Play MP3, WMA and OGG files + TRACKER files (XM, S3M, IT, MOD, (...?))
- Set Loop Points for MP3, WMA and OGG
- .link.wav-Files like Ineluki CAN be used, but need not to be used
- You can do it with other double extensions like mp3.wav, wma.wav, ogg.wav
- Fade-in and Fade-out
- Connectable with Ineluki's Keypatch

Patches that need a patch that can execute Programs

Screenshot Tool - by Miroku - 100% legal
- Shoot the actual Game Screen and save in Picture folder
- Automatically 8-bit (256 colors) reducing for use in the Game

Second Sound System - by Cherry - 100% legal
It's an RPG_RT.exe File, rename the original Game-RPG_RT to: RPG_RT_REAL.dat
Play MID, RMI, MOD, IT, XM, S3M, SGT and FSB files with .script.wav-Files by using "Ineluki's Keypatch"

Retest - by Manuel - 100% legal
Miroku's Screenshot Tool does everytime saving the same picture (Template.png), with Retest you can rename it.

Power Patch Compact 0.85Alpha - by Cherry - 100% legal
"Compact" Version of "Power Patch" (see below).
- Save or Load a Game directly
- Complex variable calculation
- Change Titlescreen and GameOver-Picture when the Game is running
- Changing Game Scene (like $scene = ... in RGSS)
- much more, see in the PDF File

Patches that change the RPG2000.exe/RPG2003.exe

V2-Patch - by PhoenixX_2
Changes the Font in the "Show Message" Window of RPG2000 so you can see better when a line ends.

HyperRM2K - by Cherry - IPS File
Patches the RPG2000 1.05 english to a hacked german Editor Version (called 1.10c) and a few more things.
- Variable values from -99,999,999 to 99,999,999 (Trying to change a Var with F9-Debug can cause problems)
- 500,000 Vars, Switches, Heroes, Items, ...
- 100 Pictures in "Show Picture", "Move Picture" and "Delete Picture" (only works with a picture-patched RPG_RT like with "Destiny Patcher")
- Rotation and Ripple of Pictures can Values from -20 to 20, so you can stop rotation/rippling it with 0 or reverse it
- Battle Animations can have up to 10,000 Frames

Patches that change the RPG_RT.exe

Enter Hero Name Fix (RPG2000 1.05) - by Deejee
Fixing the Problem when you can't enter a new for the Hero. Attention! It have Bugs.

Font Changer - by Cherry
Change the fonts that are used in the game and test/preview them without saving.

Hyper Patcher 1 1.3 - by Cherry
Change diverse properties like:
- The Position of the Title Menu to any other that you want
- Reducing and recolering the Main Menu Entries
- Deactivate showing of HP and Level in the Load/Save Menu
- .....

Hyper Patcher 2 DEMO - by Cherry
This Tool is many tools in one and many new features, but it's still in Development. In the Demo you can pimp the Pictures supported by RPG_RT up to 9999 in RPG_RT 1.07 (2000), in every other version up to 126 pics. You also can switch the layers of Pictures and Battle Animations. More features:
- Change Game Title and FullPackage-Flag
- Start Game with Parameters (TestPlay/NormalPlay/BattleTest, ShowTitle/HideTitle, Window/FullScreen)
- Secure save the Project to prevent Damage at the Game
- Export Maps as Pictures
- Changing Fonts that are used by the Game

DestinyPatcher - by Bananen-Joe
Supports RPG_RTs from RPG2000 1.05 and 1.07. This Patch give RPG2000 an own Scripting Language, Commands can be entered with the "Comment" / "Note" EventCommand. Also you can change many things and properties in RPG_RT.exe like Logo-skipping or change the Game Keys.

100 Pictures Patch 2003 1.08 - by Cherry
RPG_RT.exe file Version 1.08 with 100 Pictures support.

Maker Ultimative - by Miroku
Change a few properties of the Game and include Mouse Control (laggy and buggy).

Power Mode 2003 - by Intense
Skip Title, Rotate Pictures by X degree, additionally mathematical functions, using all keys and the mouse, using many sound file formats (OGG, MOD, IT, MP2, ...) and many other things.

Item & Event Pointer Patch - by Cherry
Supports RPG_RT 1.07 from RPG2000.
Item and Event targets can be desired by Variable values.
Demo Project: http://cherrytree.at.../i&epp_demo.rar

Miscellanious

Force Harmony - by Bananen-Joe & Cherry
Supports RPG2000VALUE! and RPG2003 above 1.04.
The RPG_RT.exe want to use again a Harmony.dll, so you can use all Harmony Patches with the newest RPG2000 and RPG2003 Versions. Also MIDI-Playback is like in RPG2000 (skip empty begin) but you will lose the standard MP3 support.
English Version is linked above, here the german: http://cherry1.ch.fu...ony_deutsch.rar

Save-Load-Script - by VampireOfEternalChaos
Make your own Save and Loadmenu. You can also choose freely the number of Save States and the file extension.

Auto Enter Patch - by Miroku
Old Prototype of skipping the Title, you should use BetterAEP (scroll up).

Power Patch 0.43b - by Cherry - 100% legal
Supports ALL Versions of RPG2000 and RPG2003. Read out Variables, using LUA as Scripting Language, an so on...
Old Versions:
- 0.42b: http://cherry1.ch.funpic.de/pp042.rar
- 0.41: http://cherry1.ch.funpic.de/pp041.rar
- 0.3a: http://cherry1.ch.oh..._v0.3_Alpha.zip

Power Patch 0.85 - by Cherry - 100% legal
Still in Development and only for Beta Testers. Many new Features are awaiting you.

RPG2000 Debugger - by sue445
Debugging Tool with Map Viewer, Event Viewer, CSV Exporter and Searching Tool. Original in Japanese, mostly english translation by Cherry, you can also download the continued translation of it in the Download Section.

RPG2000 SaveEditor - by sue445
Debbuging Tool for Save States (Save**.lsd), you can change EVERYTHING in the files. Original in Japanese, mostly english translation by Cherry.

RPG2000 ImageConverter - by sue445 - 100% legal
Tool for converting Images between the formats that RPG2000 and RPG2003 can read, also including XYZ.

Map Exporter - by Cherry - 100% legal
A tool for saving Maps as pictures, a bit buggy in correct showing of Autotiles and can't render Events. It has also problems with saving RPG2003 Maps, for example when you used the Dungeon Generator.

Tools Collection - by derula - 100% legal
Credits Maker 2000, Gamedisk Studio, Link Maker 2000, Image Coverter 2000, Image Positioner 2000 and Project Runner 2000, all are by derula. The Link links you to the Tools website where the Download links are located.

Map Tree Creator - by Cherry - 100% legal
RED ALERT Tool for RPG2000 and RPG2003. If you get a MapTree Data Break, with this tool on your Hard Drive, your Project is not lost! It creates a new LMT file and you can continue working. BUT!: Many Data that the MapTree has saved can not be revived. After creating a new LMT, you must renovating your Project, for Example name and order the Maps again.

RM Tool - by Comet Studios - 100% legal
Searching for unused material in a project to clean it.

Spiffster - by Don Miguel - 100% legal
Material Management with Preview Function (Charsets are animated). Can also find Trash files like the "RM Tool" can.

PortableRPG2000 - by NicQtin - 100% legal
You can take your RPG2000 with you on an USB Stick to another Computer and need not to install it or the RTP there.

AnotherFullscreenMode - by Cherry - 100% legal
You can play in Fullscreen mode with your normal screen resolution, for example my one: I can play on 1024x768, the Monitor will not go down to 640x480. You also can turn on a "Show FPS" function in TestPlay.

Easy Event Exporter - by Cherry - 100% legal
Exports Events or parts of them to Text.

Battle Event Exporter 1.1 - by Cherry - 100% legal
Converts Battle Events in the Clipboard to Normal Events (the other way round too).

DreaMaker - by King Kadelfek - 100% legal
Extracts all dialogs from a Game to Text. You can change/translate it and import it later.



There are many more little and big Tools and patches but the most important things are in this


Other tools, like No-Row, NoAutoBattle and PicsInBattle, you can find here: http://cherrytree.at/download

Best regards, Cherry
Cherry = CherryDT | http://www.cherrytree.at

#8 OFFLINE   Ally

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Inviato 15 November 2010 - 07:04 PM

Great! °_°
Slowly and translate them into the Utility section!
Thank you for your contribution =°D
As soon as I finish the other translation, I'll send as private message =)
Immagine inserita
Spoiler

#9 OFFLINE   Cherry

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Inviato 15 November 2010 - 07:08 PM

Thank you!
Cherry = CherryDT | http://www.cherrytree.at

#10 OFFLINE   Ally

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Inviato 15 November 2010 - 07:12 PM

We must thank us ;)
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#11 OFFLINE   Cherry

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Inviato 17 November 2010 - 12:12 PM

I know, this is off-topic, but I want to register at ***** and I am unable to answer the bot question. Could anybody help me?

"Domanda Anti-BotQuanto fa tre per due? (Rispondi col numero)"

I tried 1 and 5, but it didn't work.
Cherry = CherryDT | http://www.cherrytree.at

#12 OFFLINE   Ally

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Inviato 17 November 2010 - 12:20 PM

Do not worry.
The result is 6 ;)
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#13 OFFLINE   Lollo Rocket Diver

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Inviato 20 November 2010 - 01:09 PM

Cherry you're fuckin' great!

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-Risultati nei Contest-
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#14 OFFLINE   Cherry

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Inviato 20 November 2010 - 01:15 PM

Thank you!
Cherry = CherryDT | http://www.cherrytree.at

#15 OFFLINE   Cherry

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Inviato 29 November 2010 - 07:37 PM

EDIT: Post removed.
Cherry = CherryDT | http://www.cherrytree.at

#16 OFFLINE   Ally

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Inviato 29 November 2010 - 07:54 PM

Citazione

Registration is disabled for asians, wookies and other otherworldly beings.
O_O

Citazione

I think, the first point lacks any reasonable basis. “We are a RPG Maker forum, with a section for RPG Maker 2000/2003, but we don’t want you post a tool for RM2k(3) because hardly anybody uses it.Immagine inserita
This is beautiful => Immagine inserita

Very strange as what.
More than odd, it left me speechless.
Perhaps we could expect such a thing.
In some communities, certain attitudes are on the agenda <.<
I can only tell you that their behavior is wrong, and that all people in this community (both Italian and English) is welcome ^^
If you were not there to create these add-on, I do not know how many would do that :*

Ah,i forgot:

Lollo Rocket Diver, dice:

Cherry you're fuckin' great!

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#17 OFFLINE   heisenman

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Inviato 29 November 2010 - 09:33 PM

Ahah I was reading that in the other forum.

I can understand not wanting people to use languages other than Dutch (it's a Dutch community after all), but it makes no sense to discriminate users based on IP address.
Also, 2k/3 is a pretty popular tool and games are still being developed with it.

#18 OFFLINE   kekkorider

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Inviato 29 November 2010 - 11:07 PM

i hope that community's the only one who acts like this >_>

#19 OFFLINE   Juunanagou

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Inviato 30 November 2010 - 10:04 AM

Lol. Well, let them alone then in their wonderful world.

Welkom op RPGflag!....if u are dutch. no wookies here.
14° screen contest:Immagine inseritaSe vi serve un mapper nel team sentitevi liberi di contattarmi, trovate alcune mie mappe nel mio shop.

#20 OFFLINE   Cherry

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Inviato 30 November 2010 - 08:29 PM

I now have what I wanted, this is, a clear answer from the rest of the world how to judge that attitude, and if I am wrong or not.

Thus, the thing is now removed, at least the most of it, because the topic is done for me.

Cherry, dice:

EDIT: At this point, there was a detailled description of the weird things that happened, and the correspondence between me and one of the moderators. Because this post fulfilled its determination and I got what I wanted – a clear result what the rest of the world is thinking about that, and an answer if I was wrong or not – there is now only a short summary, because I don’t want to denounce and stur up hatred agains a forum because of things we can’t change.

[...]

At this point, there was also a simple poll. The result after 24 hours was:
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Thank you for voting.

You told me that I wasn’t wrong, and that the Dutch community is just an exception. The rest of the world is more tolerant.

Cherry = CherryDT | http://www.cherrytree.at




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